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2701. help, gallente decryptors - in Science and Industry [original thread]
You don't necessarily HAVE to use the best chance nor the best bonus runs decryptors to make a profit. Read this thread first (for details, explanations, etc), or just jump directly to the XLS sheet to make your calculations. It doesn't matte...
- by Akita T - at 2007.10.05 15:22:00
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2702. How should i spend 14 million ISK to start profitably manufacturing? - in Science and Industry [original thread]
Ammo in mission-runner hubs. Can never go wrong with that. _ Caldari N.V.T.F. is recruiting...
- by Akita T - at 2007.10.05 07:07:00
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2703. Zydrine - in Science and Industry [original thread]
So why not put some buy orders for tritanium too and manufacture even more missiles ? _ Caldari N.V.T.F. is recruiting...
- by Akita T - at 2007.10.04 14:08:00
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2704. Zydrine - in Science and Industry [original thread]
Edited by: Akita T on 04/10/2007 13:34:08 Use this to set mineral buy/sell prices first. You have to be registered to save that though, else it reverts back to worthless ancient prices. Then load up this and look for items. Or look aroun...
- by Akita T - at 2007.10.04 13:30:00
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2705. Zydrine - in Science and Industry [original thread]
Edited by: Akita T on 04/10/2007 13:22:20 Originally by: Dretzle Omega If you mine 30 Mil worth of stuff and can spend 20k to build something and increase the value to 50 Mil, your total profit was not 20 Mil. Your total profit was 50 ...
- by Akita T - at 2007.10.04 13:15:00
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2706. Invention: Use a ship as base item or not - in Science and Industry [original thread]
Edited by: Akita T on 04/10/2007 05:56:35 Feel free to confuse knowledge with arrogance, it's your loss. What people keep saying is that using a metalevel 0 item (as opposed to no item) DOES NOT influence invention chance enough to make a no...
- by Akita T - at 2007.10.04 05:43:00
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2707. Zydrine - in Science and Industry [original thread]
Originally by: Dretzle Omega I've seen this time = money argument in regards to minerals for production before and, frankly, it's lacking a bit. No, you just don't understand it properly. You are confusing PROFIT with INCOME. PROFIT = ...
- by Akita T - at 2007.10.04 02:48:00
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2708. Invention: Formulae - in Science and Industry [original thread]
Originally by: Trak Cranker Originally by: Jeemor Has anyone noticed a greater failure rate recently? 150 Inventions - all with Stolen Formulas Skils at 5/5/5 I'm getting an average of 3% success. Down from 43% success last month ...
- by Akita T - at 2007.10.03 21:48:00
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2709. Invention: Use a ship as base item or not - in Science and Industry [original thread]
Originally by: Dr Ming Or you could just check out a statistics book from your local library, collect some data, and be able to describe the effect of using ships in invention. If that was sarcasm, it was beyond my detector's trigger tr...
- by Akita T - at 2007.10.03 09:31:00
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2710. Mineral Price caps - in Science and Industry [original thread]
Edited by: Akita T on 02/10/2007 23:25:53 NPC refineables top caps are at ROUGHLY x1.8 base value, if not "taxed" by steady purchases. But since you won't find NPC refineables that only a single mineral (except Tritanium), things get even mor...
- by Akita T - at 2007.10.02 23:24:00
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2711. Invention: Use a ship as base item or not - in Science and Industry [original thread]
Edited by: Akita T on 02/10/2007 23:05:27 T1 ships not having a metalevel listed might be either a bug or an oversight. Hence, T1 ships MIGHT have any metalevel between 0 and 4, we would not know. Only items with metalevel of 0 don't have me...
- by Akita T - at 2007.10.02 22:58:00
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2712. When a pos is destroyed and the guns remain - in Science and Industry [original thread]
Originally by: CCP Chronotis Its already been put in for kali 3, the HP reduced and the bonus from the tower increased to 0.99. The intention is also to unanchor all structures after the control tower is destroyed. SWEET ! Alth...
- by Akita T - at 2007.10.02 21:35:00
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2713. Invention: Use a ship as base item or not - in Science and Industry [original thread]
Originally by: Liam Money It would really be nice if CCP just came out and said, "hey meta 0 items do not help your invention". I mean I know this is hard for CCP to do, cause ya know the whole typing of 1 sentence thing. You'd think yo...
- by Akita T - at 2007.10.02 02:36:00
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2714. Finding the right ore. - in Science and Industry [original thread]
Ore info Profit calc _ Caldari N.V.T.F. is recruiting...
- by Akita T - at 2007.10.01 18:42:00
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2715. Question about pos shields - in Science and Industry [original thread]
Edited by: Akita T on 28/09/2007 20:35:54 Originally by: Jenah Torell I do not have the skills to put a carrier in place to bring my shileds up Osprey works too, just a lot slower. Or an Abaddon (grid thing) choke-full of RCU-IIs an...
- by Akita T - at 2007.09.28 20:32:00
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2716. Invention - T2 module BPC runs - in Science and Industry [original thread]
If a 100-run T1 BPC is a "max run" BPC and it yields a 10-run T2 BPC when you don't use a decryptor, then... 1-9 runs -> 1 run 10-19 runs -> 2 runs ... 90-99 runs -> 9 runs 100 runs -> 10 runs _ [CNVTF] is recruiting | Char creati...
- by Akita T - at 2007.09.25 14:01:00
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2717. Invention Love - in Science and Industry [original thread]
Originally by: Qual Revelations II, Patch 33752 : "Blueprints with an ME of -1 will no longer have 0% wastage. They now have the correct 20% waste" Oh, so that's when they fixed it ? I was looking at the wrong patch notes, thought it w...
- by Akita T - at 2007.09.19 22:24:00
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2718. Rorqual and mining bonus's question? - in Science and Industry [original thread]
Originally by: CCP Chronotis currently, you get 131.4 duration vs. the 139.5 duration with mindlink on the rorqual when it is in industrial mode. Which with four hulks and a two hour op equates to about 2 extra cans of ore (57,159m3) S...
- by Akita T - at 2007.09.19 07:41:00
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2719. Invention introduction guide - in Science and Industry [original thread]
Handy invention average profit calculating XLS. Not my work to begin with, only modified by me (credit given inside), still a work in progress, but close enough. _ [CNVTF] is recruiting | Char creation guide | Stack-nerfing explained
- by Akita T - at 2007.09.19 07:25:00
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2720. Invention and ME/PE - in Science and Industry [original thread]
There's absolutely no variable in ME/PE of invented BPCs right now. You always get the same ME/PE depending on decryptor used. _ [CNVTF] is recruiting | Char creation guide | Stack-nerfing explained
- by Akita T - at 2007.09.17 19:39:00
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